Jane Wilde

Nuetral B: Weapon Fire
Jane fires the weapon she currently have equipped. She spawns with Dual Pistols. Using the Up and Down taunts cycles through her 5 available weapons as listed below:

Dual Pistols
Just your average every day dual wielded pistols that shoot your average everyday bullets which like Fox's Blaster do barely noticeably knockback.

Shotgun
This dual barreled beast is pretty much if the Falcon Punch were a gun

Chaingun
Fires bullets at a blinding rate, making this weapon a great choice for edge guard. But firing for too long can cause the weapon to overheat, therefore not being able to fire for a few seconds.

Bone Bow
A bow made from a bull's skull and like Link, Toon Link, Pit, and Dark Pit, can be charged to fire arrows that pierce through enemies in a line and paralyzing them as if they were hit with Zero Suit Samus's Blaster. But unlike Link, Toon Link, Pit, and Dark Pit, Jane can still move on the ground while charging the bow, which makes Jane pretty special for that matter.

Fishgun
A fish that shoots exploding fish. A pretty fishy weapon if I say so myself (Bad Pun). When you go to fire the weapon, a cursor colored to the player's color (Red for P1, Blue for P2, Yellow for P3, Green for P4, Grey for CPU, etc.) moves along the ground until it reaches a certian distance OR until you let go of the button. The will show where the fish grenade will land.

Side B: Western Heel/Melee Attack
Jane does a simple kick that has impeccable knockback and if she is holding a Chaingun of Fishgun, then she does a melee attack. The knockback done by this move has a Wario Waft behavior, meaning the less often you use it, the stronger it becomes.

Up B: Gun Ascension
Jane fires her weapons downward, causing the recoil to send her upward and spike those below her. The best weapons for this in terms of recovery are the Dual Pistols and the Chaingun

Down B: Skeleton Deputy
Jane summons a friendly skeleton to fight by her side. This skeleton however can be defeated by dealing damage to it like the cowboys in Duck Hunt Dog's Down B. If this happen's, you can't summon your deputy again for 5 seconds.

Final Smash: Iron Maiden
Jane furiously shouts and knocks away all opponents with a random explosion and emerges from the smoke in a suit of iron armor, hence the name of the Final Smash. While Jane has this suit of armor, the knockback she receives from enemy attacks is greatly reduced and her Side B does even more knockback. Jane, after becoming the Iron Maiden, has these buffs for 20 seconds. After these 20 seconds, Jane's armor falls apart and the pieces can be picked up and thrown at enemies.