User blog:Brittonbubba/Weapon effects

All the effects that can affect alternate weapons.

The only one I'm not including is this: Change weapon hit SE (Sound Effect) to special SE.

Advantages

 * Automatically counter enemy attacks sometimes. (My version of "Automatically Guard Impact some attacks.")
 * Automatically break the enemy's shield sometimes.
 * Increase weapon reach.
 * Increased knockback.
 * Heal yourself gradually.
 * Heal yourself after damaging the enemy.
 * Increase attack power.
 * Increase defense power.
 * Decrease knockback recieved from enemy attacks sometimes. (My version of "Avoid some Ring Outs.")
 * Attack power increases as time passes.
 * Some of your attacks do twice the attack and knockback. (My version of "Some attacks become Counters.")
 * Damage an enemy through its shield.
 * Automatically get out of grabs sometimes.
 * Heal yourself after you successfully counter attack. (My version of "Recover health when successfully Guard Impacting.")
 * Some counter hits inflicted upon you does as much damage and knockback as an A-attack. (My versoin of "Some Counters will have no effect.")
 * Counter hits will do twice the damage. (My version of "Guard Impacts will damage your opponents.")
 * Counter hits become easier to do. (My version of "Guard Impacts become easier to do.")
 * Heal yourself everytime you attack.
 * Heal yourself as you block enemy attacks.

Disadvantages

 * Decrease weapon reach.
 * Decrease attack power.
 * Damage can be done to you through your shield.
 * Damage meter increases gradually.
 * Decrease knockback.
 * Damage yourself every time you attack.
 * Decrease defence.