Character customization/Guile

This is a list of Guile's Customized Moves.

Neutral B

 * Sonic Break: Gained from Charlie, Guile throws a fast Sonic Boom. If the player pushes the button again, Guile then will throw another one up to 4. It deals less damage.
 * Sonic Boom Typhoon: A toned down version of his Meteor Combo move from the EX games, Guile throws a green tornado that drags his opponent into him, much like Link's Gale Boomerang, it deals no damage. But deals recoil damage to him when peformed.

Side B

 * Upper Gambit: Guile rushes much farther than Opening Gambit, uppercuting the opponent upwards, which deals less damage.
 * Crossfire Blitz: Another move gained from Charlie. Guile rushes less further than Opening Gambit, then procceds to do various attacks executed at high speed. The move deals more damage and knockback, but loses invincibility.

Up B

 * Energy Kick: Dosen't send him high enough, but sends out an arc of energy diagonally-upwards in the form of an energy wave, which acts as a normal projectile which only dissipates when it clashes with another instead of upon impact of a target. Arkin to Marvel vs. Capcom series.
 * Jumping Flash: Guile does a small leap before using a Flash Kick. The move goes him a little higher than Flash Kick, but deals less damage and losts invincibility in favor of granting him super armor.

Down B

 * EX Focus Attack - A special attack can be canceled into EX Focus. For example, during the first hit of Ryu's Shoryuken, a player can quickly input a Focus Attack to cancel the rest of the move's animation.
 * Red Focus Attack: It plays out similarly to a regular Focus Attack in terms of visuals; Guile flashes red every time he absorb a hit. This move possesses "infinite" Super Armor - it can essentially absorb as many attacks as the user has health. However, it should be noted that like a regular Focus Attack, Red Focus is still susceptible to throws and shield-breaking moves.