Kill

A kill is the term used to describe the situation where a player is knocked back beyond the stage's blast lines by the opponent's actions.

Standard Kill
The killed player is sent to a revival platform to re-enter the match. The following may then happen depending on the type of match: - In a Coin match, the player who died loses half their coins, rounded down. SSBB prevents a player from losing more than 100 coins at once. The lost coinage will fly into play if the kill was made off the side (the most common, cheapest, unvaried way to kill a player).
 * In a Time match, the player who died will lose a point, while the player who made the kill gains a point.
 * In a Stock match, the player who died loses a stock. If a player loses all of their stock they will receive the following:
 * Single-player: A continuation or a Game Over (if the player doesn't have enough coins in Melee and Brawl, or chooses to quit).
 * Multiplayer: Removal from the rest of the match.

- In the Subspace Emissary, the next character in the lineup is loaded and teleported into play without a revival platform. One stock is also lost.

- Characters can also be killed in Super Smash Bros Brawl's Subspace Emissary if they are crushed by moving walls, ceilings, or floors.

If a player has no stock remaining, then they do not reappear. They are then either removed from play (multiplayer matches) or receive a Game Over (single player modes).

Star Kill
A Star Kill or Star Finish (abbreviated as STK) is a type of kill. When a character is knocked beyond the upper blast line (save for a few exceptions, see below), they fly through the background, yell/scream/etc, and eventually disappear as a star. There is also a random chance of a Screen Kill instead, where the opponent hits the camera.

Screen Kill
Screen Kill is a term regarding a special type of kill in the Super Smash Bros games. Instead of a character being Star Killed off the top blast line and flying away from the stage, the character appears to fly at the screen blocking a part of view, and hit the screen before falling down and being killed. In Coin mode, Coins appear on the screen, surrounding the character being killed. Once paused, the coins disappear. In Melee, there is a bonus for getting killed this way called "Foresight." There is a fair bit of controversy surrounding the idea that, since the choice of Star Kill and Screen Kill is random, two players may end up being killed at different times even though they hit the top blast line at the same time. If both players are on their last stock, this can determine the match. In Super Smash Bros. for Nintendo 3DS / Wii U, the screen Kill makes a triumphant return, this time the character freezes on the screen for a second, and the time between the screen-freeze and the actual Kill has been increased, most likely to make it as long as a Star Kill. Also, whether you get Screen Killed is not random, but rather it is determined by where in the sky you were. More than 1 character can be Screen Killed at the same time. Interestingly, no one even makes a grunt when they hit the screen. Instead, a comical "thwap" sound can be heard as characters hit the screen.