Chuck D. Head

Running Mummy
Chuck D. Head is running into the stage before tripping, picking up the skull; putting it on his head before getting up.

Neutral Special - Face Lunge
Chuck D. Head's true face extends out from his chest and bites the opponent for a close-range attack.

Side Special - Skull Throw
Chuck D. Head throws his skull as a projectile which comes back after hit like a boomerang.

Up Special - Bouncy Skull
Chuck D. Head throws his skull into the air and jumps on it, allowing him to jump out of it for a recovery.

Down Special - Rotting Vanish
Chuck D. Head gets rotted on the ground and then respawns somewhere which depends on the control stick.

Final Smash - Super Skull
TBA

KOSFX
KOSFX1:

KOSFX2:

Star KOSFX:

Screen KOSFX:

Taunts
Up:

Sd:

Dn:

Victory Options+Failure/Clap
Victory 1:

Victory 2:

Victory 3:

Lose/Clap:

Character Description
The player controls a living mummy, named Chuck D. Head, through various side-scrolling levels in an effort to battle an underworld army led by Max D. Cap. Levels contain many enemies and hazards that can harm or kill Chuck, and power-ups to collect; at the end of the last level in every area there is a boss to defeat. The player has a small amount of health units, displayed as hearts, and a small amount of lives. The fictional island the game takes place on, shaped like a skeleton, is split apart into many pieces. Individual levels are named after parts of the skeleton, such as Abdomainland or Armington. Some levels require the player to collect a certain item for Dr. Frank N. Stein, the mad scientist who created Chuck. Chuck resembles an ordinary mummy, except for the fact that he has no head and he has a face implanted in his torso. During the game, Chuck attacks enemies by extending his face out to hit them or by jumping on them. While jumping, players can repeatedly hit the jump button to slow down Chuck's descent. Chuck may collect a skull power-up; which will sit on his shoulders like a head and can be thrown at enemies. Like a boomerang, it will return to him no matter what it hits, or where it goes, but if Chuck gets hit by an enemy or hazard, he will lose the skull. During the game Chuck may also collect a variety of potions, which can be collected and used at the player's leisure. The potions consist of powerups typical for the genre, such as invincibility, instantly eliminating all enemies on screen, increasing speed and jumping power, and increasing the range and power of Chuck's punch.

Ground Attacks

 * Neutral Attack - ???
 * Dash Attack - ???
 * Forward tilt - ???
 * Up tilt - ???
 * Down tilt - ???
 * Side Smash - ???
 * Up Smash - ???
 * Down Smash - ???

Aerial Attacks

 * N-Air - ???
 * F-Air - ???
 * B-Air - ???
 * U-Air - ???
 * D-Air - ???

Throws

 * Grab -
 * Pummel - ???
 * Forward Throw- ???
 * Back Throw - ???
 * Up Throw - ???
 * Down Throw - ???

Other Attacks

 * Ledge attack: ???
 * 100% ledge attack: ???
 * Front attack: ???
 * Back attack: ???
 * Trip attack: ???

Symbol
TBA

Victory Music
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Kirby Hat
Kirby would have a hat based on Chuck's true face, complete with a skull on top of the hat.

Exclusive stickers
TBA

Trophy
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Wiimote Sound
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Classic Mode
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Snake Codec
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Daily Buglin'
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Palutena's Guidance
TBA

Role In (Insert Story Name)
TBA

Palette Swaps
NOTE: You can add an additional swap, or an alternate costume

Trivia

 * Insert One