Team Healer



Team Healer (チーム回復かいふくだま, Chīmu Kaifukudama, Team Recoverable) is an item introduced to the Super Smash Bros. series in Super Smash Bros. Brawl and returns in Super Lawl. Its main use is in Team Battles, where a player can heal a teammate by throwing the item at his/her character (as such, it can't be used on oneself). However, if it hits an opponent instead, it will either deal 8% damage or heal them by 11%; damage is more likely to occur. The amount allies are healed is based on the amount of damage the ally currently has, with higher amounts recovering relatively more than lower amounts. Unlike other healing items, if eaten it will have no effect.

Example numbers
Note that, in the same way that thrown items deal more damage if moving faster, the Team Healer will recover more damage if moving faster. These numbers represent a throw on the strong side.

In HP matches, the amount healed is a little more than the equivalent percentage. (ex.: if 100 HP are lost, the player the Team Healer is thrown at will recover a little more than at 100% damage)

Trivia

 * Regardless of Item Switch settings, the Team Healer will not appear if Team Battle is not active.
 * The Tag Characters are capable of using the item on each other as teammates.
 * Team Healers can do damage and knockback to characters with the invincibility with hit lag, such as that created by Starman.