Marisa Kirisame

Neutral B – Narrow Spank
Marisa fires a blue laser that travels straight forward- after using Narrow Spark, Marisa will take a bout a second to become controllable again- like R.O.B.'s Robo Beam, this laser travels through opponents, the Narrow Spark travels at the speed of a shot from the super scope and deals damage to anyone who comes in contact with it. Marisa can use this attack as often as she likes, however, each time she uses it the lag time for her to recover from using its power will become greater and greater, allowing her to regain her strength would be wise.

Side B – Green Spread
Marisa fires a wide-ranged spread of lasers which converge creating a ball of magical energy. while the lasers deal minimal damage the ball of energy all of them create can be devastating mastering this skill would make Marisa a dangerous foe as the Green Spread has the potential to deal massive Knock Back. the less lasers that converge the weaker the ball of magic will be so its important to try to have them all meet.

Up B - Miasma Sweep
Marisa takes out her broom and rushes straight up into the sky in a blast of blue energy leaving a trail of multi-colored stars behind her. Marisa will deal racking damage to anyone in her path.

Down B - Meteonic Shower
Marisa holds out both hands and fires several "magic missiles" that travel in random directions- good for close attacks this can deal decent damage, but this attack isn't very good for a distant attack.

Final Smash – Sure-Fire Master Spank
Marisa creates two circles of runes that circle in front of her and fires a very thin narrow beam that travels across the stage, this Narrow Beam is constant and cannot move through obstacles. Right before her final Smash time is up, Marisa says: "Master Spark!" and the narrow Beam will erupt into a HUGE beam of multi-colored energy (the beam is bigger than Samus's Zero Laser) Marisa will be immobile while firing the Master Spark so make sure to always be facing your foes otherwise this may be wasted. what is unique about the Sure-Fire Master Spark is that its damage is based on how much DMG you amassed using the Narrow beam at the beginning of the Final Smash. Players can dodge your narrow beam sure, but once you fire your Master Spark that's a whole other matter entirely being able to pass though obstacles it a terrifying sight.

Character Description
TBA

Trivia

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