Final Smash

A Final Smash is a Special Move originally introduced in Super Smash Bros. Brawl. Final Smashes are incredibly powerful in comparison to most other attacks, generally leaving the user invincible for the move's duration, and, if properly executed, usually have the capacity to KO at least one opponent. Final Smashes performed correctly will give a great advantage, and may help to catch up to others in the game, or vice versa.

Types
While Final Smashes tend to be unique among characters, there are certain categories they can be sorted into.
 * Directional - These Final Smashes launch an attack in a single direction. Depending on the Final Smash, the direction can be controlled, while others are fixed. This kind of Final Smash has a blind spot, usually behind the attacker, where targets can hide.
 * Focused - These Final Smashes affect nearby opponents in any direction. Targets can avoid the move by getting out of range, so they're mostly effective in smaller stages.
 * Trapping - These Final Smashes attack a certain area, grab anyone inside said area (or just a single character), and lay down an inescapable beating. They generally have a small initial range and will fail if there are no targets caught.
 * Stage-Wide - These Final Smashes affect the whole stage, leaving little or no hiding spots. However, they may be less effective on larger stages.
 * Transformation - These Final Smashes only affect the user, who can then rampage around and cause damage. Some transformations buff up the character's existing moveset, while others use a different set of controls. The transformation is unaffected by all status effects except slow time. If the character was slowed before they transform, their speed is still slow.

Smash Bros. Lawl and other spin-offs
The Final Smash returns, to peformed it, a player must either destroy a Smash Ball or acquire a "Pity Final Smash". Upon the destruction of the Smash Ball, the character will be engulfed in a multi-colored aura. If too much damage is taken, the Smash Ball will fly out of the character, giving their opponents another opportunity to gain a Final Smash. To perform a Final Smash, simply press the Neutral Move Button. Multiple Smash Balls can't appear in a match at the same time, but another can reappear after the Final Smash is finished.

Super Lawl
The Final Smash returns, but instead of breaking the Smash Ball or acquire a "Pity Final Smash". The player must obtained by powering up the Smash Meter, achieved by performing attacks and dealing damage to opponents. Players hit by attacks also receive a small amount of Smash Meter power. When the meter is fully charged, it begins to glow, and the words "FINAL SMASH" are shown on the meter. At this point, a Final Smash may be used by pressing the B button (also called the Special Move button). A Final Smash consumes all of the user's Smash power, so the player must refill the meter in order for another Final Smash to be executed, just like in Super Smash Bros. Crusade. There are different icons of the Smash Meter which universe you choosing, here are the list:


 * If you choose a Street Fighter character, The Smash Meter changes into the Revenge Gauce Meter from Street Fighter IV. When the Revenge Gauge is at least 50% full, the player can activate his fighter's Ultra Combo. The fuller the Revenge Gauge when the Ultra Combo is activated, the more damage a successful Ultra Combo will inflict.


 * If you choose a Street Fighter III character, The Smash Meter changes into the Super Art Gauge from Street Fighter III series. The length of a character's Final Smash is determined by their choice of Super Art (It can be selected in the character select screen). This also determines the maximum 'stocks' a character has: when a character completely fills their Final Smash Gauge, their stocks increase and the gauge immediately empties if the character has not yet reached their maximum. The stocks are, essentially, filled gauges that have been stored for use; if, for example, a player has two stocks stored, they could perform their chosen Super Art twice in succession without needing to fill their gauge in between.  In addition to adding another method of filling the Gauge via simply using normal attacks, the Final Smash Gauge also enables the use of EX Specials. Once a certain amount of the gauge has been filled, the gauge flashes and the player is able to "spend" a portion of the amount stored to perform an enhanced version of one of their special attacks, though not all special attacks are EX-able). Again, the amount depends on their choice of Super Art, as this determines the length of the gauge and the maximum number of stocks, thus determining the total amount of EX Specials that can be stored.


 * If you choose a Dragon Ball character, The Smash Meter changes into the Ultimate Attack Bar from the Budokai Tenkaichi Series. When is fully charged, the meter begins to glow covered with eletricity, but you have to be fast, because if the eletric effect is gone, you can't activated the Final Smash.