Thread:Skapokon/@comment-4589065-20150121163109/@comment-7200907-20150121210913

Ten minutes? No!

When I make a moveset, I search for clips and them watch them to find something that can work. Quite often I have to spend nearly an hour to find enough material for me to work with!

Then I have found everything I want to use, I have to figure out a creative way to make it work in a Smash Bros environment and at the same time and add a little creative twist so that it will add diversity and not look like a direct copy and paste job.

I have to go through that process FIVE times for all the special moves and the Final Smash plus I have to come up with three pros and three cons for the character as well. This whole process can take several hours, if I am looking for quality which I am always looking for.

Then there is the editing, which can from start to finish take an hour on its own. Finally there is the "wiki-production" where I have to update the page to include this new characters information (including how much Carlos Trejo hates him and a tag-partner when the time comes).

As you can see, it takes more than 10 minutes for me to make a moveset and it really shows how much time an effort I put in these movesets by the final quality product and the fan reception.

"I'm not stopping people from liking things, they're just wrong". So in other words: "It is okay for you to like that thing, but you are still completely wrong because you like it" or "I accept you liking what I don't like, but you are still 100 % wrong for liking what I don't like!"

Finally, about the whining: When I announced the Q & A session, you did pretty much nothing but whining:

"THIS GAME DOES NOT DESSERVE A Q & A BECAUSE I SAY SO!"

"CAN YOU STOP MAKING MOVESETS, BECAUSE THEY RUIN MY LIFE!"

"WHY ARE YOU STILL HERE? MY EGO IS GETTING HURT BY YOUR PRESSENCE!"

I can go on, but you probably get the point.