Captain Comic

Standard B - Fireball
Captain Comic shoot a fireball gain by drinking Blastola Cola. This a basic projection attack that dose a light amount damage and very low knockdown. At first, you can only fire one at a time and you can't hit anything below the kneecaps. This is where his SUPER EXTRA SPECIAL NON-CLICHES new feature come in to play. You have a special gauge when playing as Captain Comic. The special gauge slowly fills up within the passing time, taking one and a half minutes to the gauge to be filly complete. As it fills, Comic's fire ball attack will be upgrade automatically. It you get KOs, the gauge will get revert back to zero and you'll lose all your upgrade.
 * The first upgrade will allow you to fire twice at once.
 * The second upgrade will allow to shoot three times.
 * The third upgrade will allow to shoot four time.
 * The four upgrade will give you the corkscrew shot, which will cause the fireballs to move up and down, increasing your firing range wave-beam style.
 * The fifth upgrade will let you shoot five.
 * The sixth and last upgrade will doubles the attack power of the fireball.

Side B - Teleport Wand
Captain Comic will this move to teleport into somewhere else in the stage. You can only do this move on the ground. Press either left/right + B and you will teleport a set distance in the direction. If there happen to be a platform above your teleportation destination, you will appear on the platform. You can also teleport across pitfall and and thought solid object. If an opponent is close by, you will automatically teleport behind them(even if they are a little out of the range) allowing for an ambush attack. There is a brief moment when disappearing when you are vulnerable to attack. Getting hit while attempting to teleport will cancel the move

Up B - Jetpack
Captain Comic use it his jetpack as a recovery moves. You can fly in any direction you like. Opponent that touch you or attempt a melee attack behind you will takes damage. The moves ends if you get hit(from the front or with a projection), press A/B, or after 2 seconds.

Down B - Wizard's Wand
Captain Comic uses a wand to cast a "Happy Feet" speel which moves on the ground making the oponents bouncing back to a cliff or off the stage. You can get rid of it using your up B or attacking the spell. The Happy Feet spell bounces in walls, and they can be only 2 in the stage. If you cast a third one, one of the other spells disappears. The spell can be used in traps and items to transform them in a random item, but only once.

Final Smash - Comic Finale
Captain Comic drinks a big can of "Fire Soda". After drink all, he shoots massive 4 fire balls which break shields. Then,  you must press the B button to shoot an even bigger fireball. The more energy you have in the gauge, the bigger and powerful is the fireball. The biggest Fireball has recoil, so you must be beware to not fall off.

Taunts
Up Taunt: He looks to both sides.

Side Taunt: He drinks a can of Fire Soda

Down Taunt: He moves his feet

Victories/Lose Pose
Victory 1: He does a Moonwalk and then he jumps

Victory 2: He walks, collects some items and teleports

Victory 3: He touches a green ball with his wand, it explodes and some spirits appear

Lose: He explodes

Character Description
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