Goku

Netrual B: Kamehameha
The Kamehameha is formed when cupped hands are drawn close to Goku's side and the ki is concentrated into a single point between the cupped hands (and the hands must be really close). The hands are then thrust forward to shoot out a streaming, powerful beam of energy. This attack has limited range, and decreases in power as it gains distance.

Kamehameha goes through 4 initial stages (flashing and growing in size once every second: after the third stage it takes two seconds to reach the highest range) over approximately 5 seconds; then it maintains a constant size (and the range cannot be increased after reaching this point) but glows brighter, with the interior flashing. Continue holding it after it reaches the final stage, and it will continue to charge; after 20 flashes, it will release automatically. This is full charge. At point-blank range a fully charged Kamehameha does 33% damage. It is possible to release Kamehameha at any charge by releasing the special button (Stage I = 11% damage, stage II = 17% damage, stage III = 33% damage, stage IV = 39%).

Side B: Ki Blasts
Goku, thrusts his palm forward, firing a mid-range energy blast and quickly follows up with a second one. Each hit is does a mere 1%, but when used repeatedly, will force the opponent to jump and/or try to projectile counter. When this move is used in midair, the Ki Blasts are sent diagonally downward at an angle.

Up B: Instant Transmission
Goku teleports instantly to a nearby location. Use the direction keys to change his destination.

Down B: Kaioken Charge
Hold the B button down to charge up Goku's power. After charging a while, Goku can enter Kaioken mode, which powers up all of his attacks considerably. While in this mode, Goku also takes damage constantly until it wears off.

Side B: Kaioken Dash (Kaioken)
It is a rush attack used by Goku in his Kaiō-ken mode. Goku dashes forward with a red burst of energy and proceeds to beat up the opponent with a devastating combination of punches and kicks.

Down B: Kaioken Attack (Kaioken)
This move is usable only in Kaioken. Goku lunges at his enemy, striking with his elbow, kicks his foe into the air behind him, and teleports up next to his foe and slams them downwards with his fists. This move has a lot of Super Armor. Goku is in Special Fall after this move. 23%.

Final Smash: Dragon Rush
Goku rushes forwards with a mighty punch, followed by a blindingly fast series of attacks, ending in a Spirit Bomb. The blast radius of the Spirit Bomb may hit nearby foes. 48%.

Final Smash (Kaioken): Super Saiyan Goku
Tapping into the vast reserves of his power, Goku transforms into Super Saiyan (超サイヤ人, Sūpā Saiya-Jin) form. Goku's speed, strength and power are increased, and his hair and eye colors change. Super Saiyan Goku is one of the many Final Forms in the game, meaning that he is a totally different character who can wander around with more powerful attacks and is fully playable in the Final Form Brawl Mode. His transformation deals heavy knockback and 18% damage.

Netrual B: Super Kamehameha
When Super Saiyan Goku releases a full charged Kamehameha, the attack becomes known as the True Kamehameha (本場のかめはめ波, Honba no Kamehameha), turning into his SSJ3 form and releasing a giant wave of energy.

Side B: Ryù-Ken (Dragon Fist)
Super Saiyan Goku transforms into a Super Saiyan 3 form and releases a dragon shaped projectile from his fists, resembling to Shenron.

Up B: Instant Transmission
Just the same, but you can do it forever.

Down B:Genkidama (Spirit Bomb)
When Super Saiyan Goku perform this move, he first uses Shunkan Idō to the transport himself at the top center of the stage, he reverts back to his regular form, raises his arms and starts charging a huge ball of energy; Goku is also immune to any damage as he charges it. After it is completely charged, Goku immediately launches the Genkidama toward the stage. As the Genkidama falls towards the stage, it starts growing bigger enough to fit almost the size of small stage like Battlefield. If opponents come in contact with the Genkidama, it will become trapped and it will deal over 150% of damage on it, making it the strongest move in the game. However, despite its great power, the Genkidama is a very slow and predictable move and can be easily dodged on bigger stages as it slowly descends toward the center of a stage, besides, it doesn't offer any knockback.

KOs
KO 1:Whoo!

KO 2:Aouu!

Star KO:AAAAAAAAAAHHH!!!

Screen KO:What?

Taunts

 * Up Taunt: Happily raises up two fingers to show the sign of peace and laughs.


 * Side Taunt: Thrusts his head forward, yelling loudly, commonly referred to as the Big Head Yell in the anime and manga series.


 * Down Taunt: Jumps, Lands & saying "You know you can't beat me"

Victories
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Character Description
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Basic Attacks

 * Neutral attack- Energy pulse with hand. 4% Punches with other hand. 4%


 * Dash Attack- Elbow strike. The move is stronger when you're closer to the opponent. 8% (sour-spotted at the elbow only). 12% when sweet-spotted (whole hit connects on the opponent).


 * Side Tilt- Kicks out in front of him. 9%


 * Up Tilt- Punches diagonally upwards out in front of him. 7%


 * Down Tilt- Punches while crouching. 7%

Smashes

 * Side- Goku performs a wheel kick while moving quickly forwards. It hits twice for up to 14% damage and relatively solid knockback in a horizontal direction. It's fast and has lots of range


 * Up- Quickly flings up his fist. Goku's best killing move, as it's very powerful, fast, and has great range as well. 15% uncharged, 21% fully charged.


 * Down- Goku stands on one hand, kicking sideways with both legs. Does 14% damage. The attack has good range and speed.

Other

 * Ledge attack: Hammer fist. 8%


 * 100% ledge attack: ???


 * Ground attack: ???


 * Trip attack: Jumps up, attacking both sides for 10%

Grabs,Throws

 * Grab: Reaches with his hand out to grab.


 * Pummel: Punches opponent. 3% for first hit, 2% for next hit, 4% for all following hits.


 * Forward: Slams energy into the opponent forward with both hands. 12%


 * Backward: Spins the opponent around several times before throwing the opponent backwards. Very fast and powerful throw. 14%


 * Up: Punches the opponent upwards, very similar to his Up Smash. 9%


 * Down: "Taiyō-ken" (太陽拳, "Fist of the Sun", Viz Serialization: "Solar Flare"). 5%

Aerials

 * Netural: Spin kick. 8%


 * Forward: Hammer fist. Strong Meteor Smash when sweet-spotted at the fist. 11%


 * Backward: Back spinning kick. Slow and weak and rather easy to punish. 9%


 * Up: Goku elbows upwards twice while slightly rising, and if both hits connect, he spikes his target downwards with a powerful flip kick. The attack does up to 15% damage. If Goku is powered up, it hits more times and finishes with a downwards elbow instead, dealing up to 23% damage, making it the most damaging spike in the game. This attack is notable for attacking upwards and still hitting downwards, allowing Goku to spike in a variety of situations. This move is considered to be one of the best moves in the game as it is one of the most reliable spikes in the game, it is a reliable combo finisher and can kill at very early percentages due to its good knockback scaling and good range.


 * Down: "Feet Kamehameha" (足かめはめ波, Ashi Kamehameha). This is a Stall-Then-Fall. Goku shoots diagonally downwards hands first like a missile. Anyone who touches him will be meteor smashed. The move does two hits which both meteor smash. The second hit is stronger than the first and the first hit leads into the second. However, Goku must be careful about using this move off-stage, due to his limited vertical recovery. 8% first hit, 3% second hit, 11% if both hits connect.

Basic Attacks

 * Neutral attack- Rapid punches. 6% for first hit, 4% for remaining hits.


 * Dash Attack- Elbow strike. 12%


 * Side Tilt- Unleashes a flurry of kicks out in front of him. 3%


 * Up Tilt- Flip kick. 8%


 * Down Tilt- Low kick. 5%

Smashes

 * Side- Releases a powerful golden burst of energy out in front of him. 9%


 * Up- Flaming Uppercut. 13%


 * Down- Punches the floor, causing rocks to fly out. 15%

Other

 * Ledge attack: Hammer fist. 9%


 * 100% ledge attack: ???


 * Ground attack: ???


 * Trip attack: ???

Grabs,Throws

 * Grab: Reaches his hand out to grab.


 * Pummel: Releases a small burst of energy from his fist. If the attack button is held, it will deal critical damage. 11% for the first burst, and damage increasing for each next burst, going up to a total damage of 78%


 * Forward: Punches, then kicks twice. 15%


 * Backward: Spins around several times before throwing his opponent backward. 14%


 * Up: Grabs opponent, flies and carries them upward. He then slams them into the ground once with an explosion. 12%


 * Down: Solar Flare. Stuns opponents and makes them dizzy. 9%

Aerials

 * Netural: Golden Energy Barrier. 10%


 * Forward: Hammer fist. A powerful meteor smash with a "ping" noise similar to the Home-Run Bat. 11%


 * Backward: A sharp, spinning kick backwards. 11%


 * Up: punches upward, uses Shunkan Idō, then does Hammer fist .16% if both hits connect.


 * Down: Flies downwards while upside down, his body engulfed in yellow energy. A powerful meteor smash that deals one hit and goes through opponents. 31%

Snake Codec
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Role in Subspace Emmisary
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Extra
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Trivia
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