Takamaru

Neutral B – Kunai
Takamaru can charge this attack. taping 'b' will have Takamaru throw a Kunai knife forward (works like Shiek's needles). holding 'b' for Level 2 Takamaru will unleash a fireball- though strong the fireball travels less distance. Level 3 charge of this attack will have Takamaru throw a windmill shuriken this ravels pretty far and if it hits an opponent it scores multiple hits!

Side B – Deflect
Working as a counter this special move will send any projectile back at the one who sent it whether it be a capsule, box, barrel or energy beam! of course damages depends on the projectile that was deflected however this move does add damages to those projectiles.

Up B - Rising Sun
Takamaru will jump into the air with his sword aflame and spin creating a circle of fire then come gracefully back down leaving cherry blossom petals in his wake.

Down B - Invisibility Technique
Takamaru will take out a scroll and make some gestures with his free hand and as he puts the scroll away he flickers out turning invisible this will last about 4 seconds if Takamaru connects with a object or opponent he will reappear suddenly with a quick devastating sword slash.

Final Smash – Inazuma Lighting
Takamaru holds his katana in his right hand, resting it on his right shoulder, while he pulls out a scroll from within his Haori. Takamaru spins once unraveling the scroll to form a circle around him. Takamaru then lifts up his katana and flips it around so that the blade faces down before stabbing it into the ground with both hands. This causes a six lightning pillars made up of three bolts of silver and gold spiraling around each other to streak from the sky and impact the battlefield. Although the lightning bolts cannot go through platforms they create a small electrical shock wave upon impact. After the Final Smash ends, Takamaru's scroll, which floats in midair around Takamaru throughout the attack, dissipates into black ashes.

Character Description
TBA

Trivia

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