Ranma Saotome

Neutral B - Mokou Takabisha
This special attack does a small blue explosion that is close-range. The longer you don't use it, the more powerful it becomes. If you time it right, you can deflect projectiles.

Side B - Kaiten Kick
This is a normal rolling kick when you look at it. However, it doesn't trigger any land traps. If used in the air, you come forth with your knee out.

Up B - Hiryuu Shoutenha
This works in a similar way to a shoryuken, but since Ranma spins it adds a suck-in effect, thus making it good for air juggling.

Down B - Ranma-chan
Ranma turns into a girl upon having cold water splashed on him. As a boy, his character tech is strength while as a girl, his character tech is changed to speed. The mokou takabisha is yellow instead of blue, the kaiten kick uses his elbow instead of his knee, and the hiryuu shoutenha has less of a suck-in effect. Press down+B to change back into Ranma-kun.

Final Smash - Ranma Saotome Ultra Combo
Ranma delivers a flurry of hits onto the opponent and ends it with an uppercut, resulting in a Star KO. That is if the stage is roofless.

KOSFX
KOSFX1: "No!"

KOSFX2: "Uh-oh!"

Star KOSFX: "Water! Why does it always have to be water!?"

Screen KOSFX: "Ow!"

Ranma-kun
Up: "Sorry about this. Ranma Saotome."

Sd: "It's called kenpo."

Dn: *laughs*

Ranma-chan
Up: "Ranma Saotome. Sorry about this."

Sd: "You pervert!"

Dn: *laughs*

Victory Options+Failure/Clap
1. victory animation from Ranma 1/2: Hard Battle (SNES)

2. (as Ranma-chan) Ranma-chan laughs with Akane

3. (as Ranma-kun) "Yes! Yes!"

Failure/Clap: Carried away by Genma Saotome

Snake Codec
TBA

Other Attacks
TBA

Classic Mode
TBA

Role in SSE
TBA

Trivia

 * Ranma 1/2 is the first ever anime John.mitchell.9210256 has ever seen in his life.