Scout

B:Sandman Stunner
Scout uses his baseball bat

The longer & further it flies...The longer your opponent is stunned for.

Doing this next to the opponent will not stun them but gives them small damage.

Also don't try to shield it, otherwise you'll be stunned folr twice as long as the original stun time.

Side B:Atomizer
The difference from the Neutral B is that you can actually BAT your opponent without a ball.

Use this to finish the opponent off at high damage!

Down B:Bonk! Atomic Punch Drink
When you use the drink, you'll absorb all damage being given to you during the time.

The move will last for 10 seconds maxinum depending on the margin between last use and next use.

You won't be able to use it again for another 15 seconds unless you pick up food or use food from a party ball(Like Heavy's Netrual B)

Up B:Bacon Legs
This move will make Scout's legs flap, and gives him a lift.

Pressing A during flight will make Scout use his Scattergun.

Final Smash:Pancake Man
Scout goes to the headphone & then turn into a superhero know as Pancake Man

Like Wario Man, all the attacks increase in speed & power, and speed/jump height increases as well.

Unlike Wario Man, when you use Up B you will fly at high speed across the stage.

Just before Pancake Man retires for a day, he drops a dispenser on anyone left stading.

KO's
KO 1:Aaah!

KO 2:Aaaaaaaaaaaaaahh!!!

Star KO:Aaaaaaaaaahhh!!!

Screen KO:AAAAAH!!!

Taunts
Up Taunt:Grass grows, birds fly, sunshines, and brother, I hurt people.

Side Taunt:Do you know how you talking too

Down Taunt:Oh man thats beautiful

Victories
Victory 1:Scout as Pancake Man laughs with Sniper

Victory 2:WHOO!!!

Victory 3:Starts to fool me out... you moron

Character Description
A fast-running and fast-talking kid from Boston with a penchant for baseball and grievous bodily harm, the Scout flies like a butterfly and stings like a bat to the face. The fastest of all the classes (at 133% of standard speed moving forwards, 120% backwards), his speed and ability to double jump will leave slower opponents spinning. This, coupled with his Scattergun, Force-A-Nature, Shortstop or Soda Popper makes the Scout ideal at hit and run tactics, allowing him to inflict massive amount of close-range damage before dashing away to safety. Not content with only one way to harass his foes, the Scout can also equip his trusty Sandman to stun opponents with long-range balls.

The Scout is an ideal choice if you want an objective done fast;the Scout can capture points and move carts twice as fast as his teammates and leave with the enemy intelligence before any enemies can arrive to stop him.

Normal
Neutral attack-???

Dash Attack-???

Side Tilt-???

Up Tilt- ???

Down Tilt- ???

Smashes
Side- ???

Up- ???

Down- ???

Other
Ledge attack: ???

100% ledge attack: ???

Ground attack: ???

Trip attack: ???

Grab, Throws
Grab- ???

Pummel- ???

Forward- ???

Backward- ???

Up- ???

Down- ???

Aerials
Neutral- ???

Forward- ???

Backward- ???

Up- ???

Down- ???

Snake Codec
TBA

Role in Subspace Emmisary
TBA

Extra
TBA

Trivia
Scout was the second TF2 character made by ARL3