Albert Wesker
Universe Capcom
Debut Resident Evil (1998)
Appears in Super Lawl
Friends Nemesis-T Type
Enemies Chris Redfield
Leon Kennedy
Jill Valentine
Tsukune Aono
Lawl Team Super Lawl

Special Moves

B - Samurai Edge

Wesker fires his gun, the Samurai Edge pistol, at his opponent, and can follow up with a Phantom Move teleport afterwards. He can fire straight ahead (Horizontal Fire), towards his oppenent's feet (Lower Shot) which can hit OTG, and downward from mid-air (Anti-Surface).

Side B - Ghost Butterfly

Wesker thrusts both palms forward in a cross fashion.

Up B - Phantom Move

Wesker with supreme speed invisibly teleports forward, upward, or straight down, and can do it three times in one jump.

Down B - Jaguar Dash

Wesker dashes forward knee first into his opponent. Can followup with Jaguar Kick, but if not done so, Wesker will pass through his opponent.

Jaguar Kick

If you press Down B again, Wesker does a jump-knee attack to launch his opponent. Can followup with a Cobra Strike for a three input combo.

Final Smash - Lost in Nightmares

Wesker extends his palms outward, if he connects, he then executes several blows that 'tear up the air' with purple streaks of energy while warping back and forth before finishing with a quick Tiger Uppercut and reappearing in midair, slaming an active missile at the opponent. This attack has start-up invincibility, but can be hard to combo into.


KO 1:

KO 2:

Star KO:

Screen KO:


Up Taunt:

Side Taunt:

Down Taunt:

Victory/Lose Pose

Victory 1:

Victory 2:

Victory 3:


Character Description

Power-hungry, knowledgeable and infinitely cunning, Albert Wesker was a man who sought power and domination over the entire human race, all for his own gain. To this end, he was affiliated with the Umbrella Corporation, as one of its most promising researchers, and at the same time participated in illicit activities by going undercover as an officer in the R.P.D. and the leader of S.T.A.R.S. in Raccoon City. Through the course of much betrayal of his allies to further his own plans, Wesker faked his death, gained superhuman powers from a Prototype virus, and worked alongside both the mysterious "Organization" and TRICELL, Inc. He would eventually enact a plot, originally created by Oswell E. Spencer, to transform the human race into powerful superhumans like himself, and be a god to rule over them and a new age. Wesker was the main antagonist for much of the series, surpassing even Oswell E. Spencer.



Other Attacks

Ground Attacks

Basic Attacks

  • Neutral attack- ???
  • Dash Attack- ???
  • Side Tilt- ???
  • Up Tilt- ???
  • Down Tilt- ???


  • Side- ???
  • Up- ???
  • Down- ???


  • Ledge attack: ???
  • 100% ledge attack: ???
  • Ground attack: ???
  • Trip attack: ???

Grabs, Throws

  • Grab- ???
  • Pummel- ???
  • Forward- ???
  • Backward- ???
  • Up- ???
  • Down- ???


  • Neutral- ???
  • Forward- ???
  • Backward- ???
  • Up- ???
  • Down- ???


The Umbrella Corporation Logo

Victory Music

TBA - Enter End of a Video

Kirby Hat

Wesker's Hair and Glasses

When Chosen




Related Music

Enter Music Video

Credits Music

Enter Music Video

Snake Codec


Mei Ling:



Role In The Subspace Emmisary



Colors & Costumes



  • His character theme is a remix of "Winds of Madness", his boss theme in Resident Evil 5.
  • Lost in Nightmares (a DLC mission set before the events of the game; the Spencer Mansion incident with Wesker, as seen in flashbacks throughout RE5). The final attack in that hyper (where he throws a rocket at the opponent) is based off of the second fight with him in 5, where Wesker would occasionally grab rockets and hurl them at Chris and Sheva once things started to heat up. His standing M (Panther Fang), standing H (a double-legged spin kick), and launcher attacks (Tiger Uppercut) are taken straight from his melee attacks in Resident Evil 5. The Cobra Strike and Ghost Butterfly specials also reference this, as do his ground throws (his Windfall) and his Mustang Kick (now a command throw).
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