Jill Valentine
Member of the S.T.A.R.S
Member of the S.T.A.R.S
Universe Capcom
Debut Resident Evil
Resident Evil Remake
Appears in Super Lawl
Friends Chris
Enemies Albert
Lawl Team Team Super Lawl

Special Moves

B- Stun Gun

This attack is executed at close range. Jill will thrust out the stun gun if an opponent is hit the opponent will be shocked and receive electric damage the initial shock will paralyze the opponent leaving them open for attack (same as Zero Suit Samus' Paralyzer.) The Stun gun has five charges, after that Jill must Reload batteries into the gun (by attacking again with it) this will leave Jill open for 2 seconds. DMG: 6%

Side B- Grenade Launcher

Jill will take out her Grenade Launcher and fire one of four rounds at the enemy. Holding down 'B' will allow you to change the weapons aim (much like the cracker launcher). Release 'B' to fire.

Explosive Round: The round will Explode on impact DMG: 12%

Flame Round: The round will light opponent or area on fire, opponent may move freely durring this time. Flames last 5 seconds. DMG: 6% Per Second

Acid Round: The round causes damage much like the flame rounds only it prevents opponents from running or double jumping. Acid lasts 7 seconds. DMG: 6% Per Second

Freeze Round: The round will encase opponents in Ice (like a Mr. Freezie) if the round hits an area, the area will become slippery as indicated by light blue smoke (works as Diddys banana peel). Frozen area will dissipate after 15 seconds, or after someone has slipped on it. DMG: 10%

The Grenade Launcher holds only 6 Rounds, after these are exhausted Jill will need to Reload again leaving her vulnerable for 2 seconds. (Round Order: Explosive, Flame, Explosive, Acid, Explosive, Freeze.)

Up B- Grapple Gun

Jill takes out a grapple gun from the holster on her right thigh and shoots it, which automatically homes in on the ledge(Ivysaur Vine Whip Length). Unlike other tether abilities, if an opponent grabs a ledge before her, the grapple line has a "sweet spot" much like Falcon's Knee of Justice and Zelda's Sage kicks will latch on to the enemy and drag them to their death.

Down B- Outbreak

Jill looks back in shock as one of of 3 B.O.W.s will appear(Ganondorf's Wizard's Foot length) behind her.

Cerberus: The fastest and weakest of the B.O.W.s. Cerberus will run at Charizard run speed and tackle through the opponent(s) and will continue to do so until either hit with up to 20% damage or falling off a ledge. DMG: 4%

Crow: Swoops in from Falco single jump height and flies at(Link's Brawl Boomerang speed)about Ike's Forward Tilt range ahead where Jill originally cast the move, then flies straight up at a 75% angle and will repeat until hit with up to 10% damage and flies off screen. DMG: 8%

Zombie: The slowest, but most powerful of the B.O.W.s. They walk at Bowser walking speed and are fire resistant. When hit with a fire-based attack, the zombie will not be hurt and will catch on fire. When it makes contact with an opponent, it will latch on and attack similar to that of the Re-Dead in Melee, leaving them immobile and will attack them. Zombie will stay on the stage until hit with up to 35% damage or 1 minute of being on stage. DMG: 6% Per Second 12% if on fire per second

Final Smash- Tyrant Escape

Jill summons a big pit in front of her. If it hits, the giant zombie Tyrant comes out and attacks her opponent. After he's done hitting the enemy and they're falling down he'll stand there growling. Jill can do the B button to pull out your rocket launcher and shoot them both with it to score extra damage.


KO 1:

KO 2:

Star KO:

Screen KO:


Up Taunt: Jill takes out a Rocket Launcher and says:“You want S.T.A.R.S.? I'll give you Stars!”

Side Taunt: Will take out an Ink Ribbon and toss it up and down before tossing it behind her (MvC2)

Down Taunt: Jill will take out her handgun load it and raise it up ready (Original RE1 Cast scene)

Victory/Lose Pose

Victory 1:

Victory 2:

Victory 3:


Character Description

A skilled expert at close quarters combat and firearms use, and a piano player who memorized every Beethoven sonata, Jill Valentine was a member of the Alpha Team of S.T.A.R.S. , a special unit of the Raccoon City Police Department that was set out to deal with terrorism and increasing cases of violent and serious crimes. On the night of July 23rd, 1998, S.T.A.R.S.'s Bravo Team went missing, sent to investigate several cases of cannibalistic homicides that occurred in the Arklay Mountains. S.T.A.R.S.'s Alpha Team was soon deployed to investigate. Upon arrival, Alpha Team was soon attacked by feral, mutated dogs, and Jill, Chris Redfield, and Barry Burton escaped to the nearby abandoned Spencer Estate. That night the was the beginning of "The Mansion Incident", where it would be discovered that illegal biological experiments committed by the Umbrella Corporation had founded the T-Virus, a dangerous, contagious virus used to breed biological superweapons.

After the Mansion Incident, Jill would find herself fighting to survive the aftermath of Raccoon City's outbreak and against Umbrella's Anti-S.T.A.R.S. weapon, Nemesis. Surviving that, she and other known survivors would band together and fight to bring down Umbrella.

Much like her partner, Jill is also currently a Special Operations Agent (S.O.A.) of the Bioterrorism Security Assessment Alliance (B.S.A.A.), a group dedicated to stopping the creation and usage of bio-weapons.

Other Attacks

Ground Attacks

Basic Attacks

  • Neutral attack- Shoots with her gun. 4%.
  • Dash Attack- ???
  • Side Tilt- ???
  • Up Tilt- ???
  • Down Tilt- ???


  • Side- Jill charges forward hitting her opponent with a shoulder tackle. Un: 10%, Full: 19%
  • Up- ???
  • Down- ???


  • Ledge attack: ???
  • 100% ledge attack: ???
  • Ground attack: ???
  • Trip attack: ???

Grabs, Throws

  • Grab- ???
  • Pummel- ???
  • Forward- ???
  • Backward- ???
  • Up- ???
  • Down- ???


  • Neutral- ???
  • Forward- ???
  • Backward- ???
  • Up- ???
  • Down- ???

Snake Codec


Role In The Subspace Emmisary



Colors & Costumes



  • TBA
  • TBA
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