All the effects that can affect alternate weapons.
The only one I'm not including is this: Change weapon hit SE (Sound Effect) to special SE.
Advantages[]
- Automatically counter enemy attacks sometimes. (My version of "Automatically Guard Impact some attacks.")
- Automatically break the enemy's shield sometimes.
- Increase weapon reach.
- Increased knockback.
- Heal yourself gradually.
- Heal yourself after damaging the enemy.
- Increase attack power.
- Increase defense power.
- Decrease knockback recieved from enemy attacks sometimes. (My version of "Avoid some Ring Outs.")
- Attack power increases as time passes.
- Some of your attacks do twice the attack and knockback. (My version of "Some attacks become Counters.")
- Damage an enemy through its shield.
- Automatically get out of grabs sometimes.
- Heal yourself after you successfully counter attack. (My version of "Recover health when successfully Guard Impacting.")
- Some counter hits inflicted upon you does as much damage and knockback as an A-attack. (My versoin of "Some Counters will have no effect.")
- Counter hits will do twice the damage. (My version of "Guard Impacts will damage your opponents.")
- Counter hits become easier to do. (My version of "Guard Impacts become easier to do.")
- Heal yourself everytime you attack.
- Heal yourself as you block enemy attacks.
Disadvantages[]
- Decrease weapon reach.
- Decrease attack power.
- Damage can be done to you through your shield.
- Your health is slowly drained.
- Decrease knockback.
- Damage yourself every time you attack.
- Decrease defence.